THE TALK SHOW

Host: Glenn Guzzo

 

You can submit your question or insight on any Strat-O-Matic game to SOMTalkShow@aol.com. When you do, kindly include your name and town. Other gamers like to see that. And the display format below works better that way.

 

 

Reminder: Send us your “Great Moments in Strat” – your playing experiences that you just have to share.

 

Worth Remembering

 

Glenn, in a recent SOM Talk Show, you wrote:

 

Yes, this is an amazing hobby. Almost each game played is full of thrills, large and small, that fertilize the imagination. Memories from ballparks and bubble-gum cards come to life. An empty house becomes a stadium. Three dice become bats, balls and gloves. When playing Strat-O-Matic, the ill forget their pain for a while, the lonely feel companionship, the frustrated feel relief. And the Strat-O-Matic player has friends all over the world who speak your language. It’s magic.

 

This certainly describes the experience of myself and others.  In particular, it applies to the life, illness, and untimely death of my friend Mark Lynch.  A convert from APBA (but played Strat for 25+ years), Mark loved the Orioles and he loved Strat.  He was the glue that kept our Portland, Oregon league going for 9+ years.  As an elementary school teacher, he used Strat to teach math and history.  It was always present in his classroom for a generation of kids.  As is true of many of us, he bought his first home computer so that he could play an entire 162-game season, complete with stats. 

 

At his funeral, many of his Strat buddies and his current and former students came to pay tribute to the man and to the game.  Mark struggled with cancer for 3.5+ years and although I have not seen Mark in years, I know that Strat helped keep him mentally focused and keep his spirits up.  There was not a bigger fan of Strat and baseball than Mark Lynch.  Your words certainly ring true in his case.

 

Dave Black, Madison, WI

 

            These stories touch the heart and help turn the cards and dice to flesh and bones. Thanks for sharing this, Dave. Ironically, I just had a conversation with Portland sports-radio host Scott Lynn, who invoked Mark Lynch’s name with much the same reverence. In a discussion of my book Strat-O-Matic Fanatics, we had just reached the point where we were talking about how some in this hobby are buried with Strat cards or dice in their coffin. So it seemed natural for Scott to mention Mark. I certainly appreciated hearing about Mark then. Your letter is a fitting eulogy.

 

 

Pick a Card, Any Card

 

It’s been talked about many, many times. I know that. But it seems to me that an overwhelming number of Strat gamers are dying for a set of Negro League All-Stars.

I fully understand Strat's position on this subject, that they want to collect all statistics as accurately as humanly possible before creating this set. But, there are questions about how these statistics would hold up against Major League competition, which is what we gamers will be playing this All-Star team against.

 

For example, it is said that Josh Gibson’s greatest season in the Negro Leagues consisted of about 84 homeruns and a batting average well over .400. Would he have had those stats against Major League pitching? Not likely. So, what would be the best way to create this team so that it plays realistically against Strat’s Re-Created Past Teams? Here’s what I suggest:

 

Every Negro League All-Star can be closely compared to at least one or two Major League Stars (Josh Gibson compares to Babe Ruth or Jimmie Foxx ). So what

Strat should do is use one of Ruth’s or Foxx’ season statistics that are not used in any past-season set to make Gibson’s card. Strat could do this with every one of the Negro League players to create this team. Now, most important, put it to a vote.

 

Present this idea to all Strat gamers on the web site. If they would definitely purchase this set if it was produced using this formula. A minimum of say 80 percent approval is required, or don't make the set. Just try the vote.

Mike, Clearwater, FL

 

            Mike, there is no way SOM is going to go for simply declaring another player to be Josh Gibson. There is no chance the SOM community would afford that any credibility. If the approach would be satisfying to anyone, he could do it himself. Pick players who you imagine Josh Gibson and others to be like, put the new names on the card and roll ‘em. Can’t find an 84-homer card? No worry. According to Shades of Glory, the book compiled after the recent deep research conducted by the Baseball Hall of Fame team, Gibson never hit more than 13 homers in any of his 10 Negro League seasons from 1936-46. Granted, his 13 HR happened in 97 AB (at that rate, he would hit 80 HR in 600 AB) and his Negro League career averages of .359 batting and .648 slugging are Ruthian. But the mythical memories of Negro League players are exactly why SOM needs real numbers, not folklore.

 

 

Can’t Get Enough of the Sixties

 

I agree it would be great if Strat would come out with an entire carded season for old football seasons. I would be willing to pay a bit more for sets in the Sixties. What a great card set 1969 would be. I also have several other questions regarding Strat Football cards.

 

Why is Strat so secretive about telling us what new seasons are next? We always know well in advance regarding baseball, yet each year it seems like Strat says nothing about the football card set until it is only a month or two away from coming out? Any clue on what the next sets will be?

 

Would Strat consider coming out with the “best of” cards for the first seasons that came out on computer...1966-1968-1972-1977. There are many non-carded great teams that are missing in my sets from these years... 1966 Green Bay- 1968 NY Jets- 1972 Miami- 1977 Dallas.

 

It is my goal to someday have a ‘60s football league to play with cards that have at least one year of each of the teams that made up much of the ‘60s Leagues. I’m still looking for Washington, Philadelphia, Pittsburgh, Minnesota, SF, Denver, Miami, KC, Cincinnati, etc.

 Mark Bender, Lansing, MI

 

           

Covering some familiar ground: It’s not “a bit more” to buy 26 teams from 1969 than it is to buy the six-team sets SOM produces. The much higher price might chase away most of the audience for the six-team sets.

 

            I want to play that Sixties league, too. Those are truly attractive teams from 1966, 1968, 1972 and 1977. Many of us wish SOM had carded them when it produced those computer seasons. But now, it’s strictly a board-game sale for seasons already available (and played) on computer. I think it’s possible we’ll see those in card form someday, but it’s not likely to be higher priority for SOM than producing other seasons not yet available for the computer or in modern card format.

 

            SOM has always been conservative about product announcements. Foremost, it tries not to promise until it knows it can deliver. And the game company has remained on top of its field for so long by taking the competition seriously. So SOM holds its cards, so to speak, close to the vest.

 

 

AFL Glory

 

What are the chances that we will see the 1968 and/or 1969 Raiders and Chiefs?

 

Ken Brown

Co-Founder: Detroit NFL Strat-o-Matic League

We have the ’68 Raiders in computer form, but not in cards (see answer above). Just a matter of time for ‘69, and likely short time given the pace of SOM’s historic-season card-making and its emphasis on the Sixties.

 

 

Treasure Chest: The 1967 NFL, Featuring … Milt Plum

 

I recently uncovered a 1967 NFL Strat-O-Matic football game in an old box. When I opened the game to glance inside, in a split second I noticed Milt Plum on top of the Lions and zeroed in on a strange reading. Short pass #4 Right is 12 yards and Wrong is incomplete. I don’t think I remember ever seeing something like that. Can you confirm after all these years if this is a misprint? I didn’t look at any teams in detail but a cursory

glance at a few other QBs who had the top cards in their team stacks revealed some pretty zany and unique numbers (> 20-yard Short Pass readings). So, although logical, I can’t really dismiss Milt Plum’s card as a miss-print sans confirmation. Thank you.

 

Tommy, Kennedy Twp, PA

 

            Those were the days … before current card-making customs, and before Strat-oriented publications where gamers could get such questions answered publicly. I checked with James Williams, who was an SOM employee then and who has been deeply involved in the football ratings for many years. He said it’s unclear if that was a misprint, although the older cards may have been more error-prone. The 1967 season was the first SOM ever did for football, and things done then, Williams observed, may have been deliberate, but then soon abandoned in favor of better card-making.

 

 

Baseball Player Usage I:

Simpler is Better

 

I’m playing the 1950 baseball game in cards, and most teams don’t have decent relievers.  Even better teams – Red Sox, Tigers – don't have a decent pen.  That means starters often must relieve.  I allow starters to relieve as long as it’s not the game before or after their scheduled start.  My regular relievers can go one inning beyond their POW, then must come out.  Relievers can’t pitch more than two straight games.

 

I have a similar system for position players and part-timers.  If a player has 300 or more plate appearances, he can play every day.  At 250 to 300 PA, three out of four games; 190-250 PA, two of four; 110-190, one of four.  Under 110 PA, a player can play only rarely or not unless a starter is injured.  Under 75 PA, pinch-hit only or play almost never.  These rules prevent someone who had a great 88-at bat season, like Joe Garagiola in 1950, from making an unrealistic huge impact. 

 

Another player-limit rule: No catcher can catch both ends of a doubleheader.  The only exception in 1950 is Yogi, who actually did so often.  Pretty amazing.

 

As for pitching injuries, a triple 6 roll on any batter gives the pitcher an injury chance.  After a triple 6, I roll the 20-sided die; if it’s 1-5, the pitcher is injured.  The exception is a four-day starter, who gets a second 20-sided roll.  If he rolls 1-5 twice, he's hurt.  This has worked well; pitchers (in real life) tend to get hurt more often than position players, and the injury roll on the pitcher's batting card doesn’t reflect enough injury chance. 

 

No-hitters? In 40 years, I’ve had one:  In the 1961 game, Mudcat Grant no-hit the Yanks with about five walks. I had a more interesting near-perfect game the first season I played, 1966.  In a league I created, the Yankees' Fred Talbot, 4-something ERA, pitched 8.2 perfect innings against the great-hitting Pirates.  Even after all this time, I remember the sequence of Talbot first losing the perfect game, then the no-hitter, then the shutout, then the game.  I pinch-hit Jose Pagan, who walked.  Matty Alou singled, Manny Mota doubled, Clemente singled in one run and Stargell doubled in two.  I couldn’t bear to take Talbot out, but I guess I should have.

 

Thanks for keeping this great game going. 

 

Jim Poole, Cobleskill NY 

 

            I like your style, Jim. I have played in my share of leagues with AB and IP usage set at 100 to 110 percent, and I’ve never liked regulating things that way. I don’t like tracking that any more than I like punching a time clock at work. And teams with higher-octane offenses end up pushing clean-up hitters to eighth, bunting when they never would otherwise and pinch-hitting with pitchers. I much prefer a cutoff system like yours and I’ve come to believe it should be done in your fashion: Lesser-used players are limited to X games out of four or X games per six-game week. Your guidelines for relievers, catchers and pitcher injuries are elegantly simple, too.

 

            I’ve also enjoyed my share of great-teams projects that so many simulation-game players love. And yet I’ve come to realize that a significant part of Hal Richman’s genius was in producing a game where we could see the differences between great, good, mediocre and poor players. That was always important to Hal. And finally I realize how important it has been to me in my replays. We are in awe as the great players dominate lesser foes, pile up the stats and deliver game-winning performances. But we also see the Fred Talbots over-achieve brilliantly – until their fatal flaws make them inevitable losers. Most often, the stars shine. Once in a while, the underdog rises above. It’s all good.

 

Baseball Player Usage II:

Starting Pitchers

 

I want to share one rule that has been adopted in all leagues that I have played in.  One thing that always bothered me was pitching gems being shattered with a single after a pitcher is “tired.” Also, since so many starters can only go 5 or 6 innings, it becomes difficult for a man who loves pitching to lose what I consider the greatest things in the game.  A couple rules have been adopted.  First, no pitcher can go more than 3 innings past his “tired” inning. Thus, 5-inning starters just simply cannot pitch a complete game, but guys with a 7 still can experience a Jack Morris-like day.  The rule we adopted is that a pitcher cannot get tired even if he has pitched past his limit if he has allowed no runs, 3 or less hits or 5 total base runners for the game. The pitcher gets immediately tired once he gives up his first run. Also, if the 3-inning rule is used, the pitcher loses one inning of effectiveness in his next start. The 3-inning rule cannot be used in consecutive starts, either.

Rich Gapinski, Eastlake, OH

 

 

 

Another Way for the Computer to Outsmart Us

 

I have played the computer baseball game since it was first released, and have played the board game since 1972. Could the computer game make suggestions to the manager (the person playing the game) like a bench coach does, when to change a pitcher-what pitcher has the best percentage verses the next batter due up, what batter to pinch hit, defensive replacements. This would have to be somewhat controllable by the manager, but would use much of the information in the computer manager.

 

I love the many things that have been done to improve the computer game, and just flat out love the game

Rod Shelly, Berkley, MI

 

            This could get very amusing. I wonder how many times a virtual bench coach would second-guess my decisions before I tell it to shut up. Seriously, although we don’t get it via prompts from the computer, the game does offer us the Comparison vehicle to evaluate the pitcher-batter match-ups exactly as you suggest. If you haven’t tried it, access the Comparison screen by clicking the button at the bottom of the lineup screens before and during games.

 

More Draft-O-Matic Functions

It seems to me that so much more could be done with the sort function of the baseball draft program. Not that it isn’t useful. I was looking to find a good reliever in my recent draft. I sorted by era then runners per 9 IP. Only ending up having to look over most of the cards anyway. I think it would be great to be able to do a sort and get a breakdown like you get in the Baseball Ratings Book. Like ob vs. left-handed batters and also show the complete stat line. I did buy the Ratings Book, computer and print versions both. I could go and eliminate all players not in the draft and so on, but why not have the game do that?

Brad Wilkens, Inver Grove Heights, MN

The otherwise-valuable Draft-O-Matic has its limits. I’d also like to be able to program it for present value vs. future value (taking into account age, several past years of performance, etc.) in drafting for keeper leagues. Alas, it’s inevitable that we expect computers to be able to do everything – and “everything” tends to mean satisfying our own special needs. For now, your request and mine are Wish List items.

 

Photo Op

I’m a long time player, first time “caller.” Question: I’m using V10 and I see I can add player pictures to the interface to display during at bats. How do I do this?

            I started playing Strat baseball on a Mac. In fact, I beta tested a Mac version back in the early ‘90s and I’ve been hooked ever since. Right now I’m playing abbreviated seasons starting in 1949, the year I was born. It’s been very enlightening seeing how the teams evolved during the various decades. And I get a kick out of “visiting” all the old ballparks and “seeing” my favorites play once again.

 I also completed league play using teams from the ‘90s. I created a league using the top four AL and NL teams, based on season wins and losses, playing in two divisions and incorporating inter-league play. Frankly, I liked the ballplayers in the Fifties and Sixties better. Age and stage I suppose.

            This is a great hobby and it keeps me out of trouble.

Alan Albert, Geneva, IL

The player photos do add nicely to the experience.

 

Check the Help File under Player Pictures. This is the key portion:

 

To assign a player picture you simply need to place his picture in the appropriate folder:

 

For batters - put the pictures in Player\Batters folder (located inside the game folder). For pitchers - put the pictures in the Player\Pitchers folder.

 

The file name should have an underscore between the first and last name.  For example, a  picture for Alex Rodriguez could have the name: "Alex_Rodriguez.jpg"

 

The player image must be 90 wide by 135 high.  The file format and extension name should be .jpg or .bmp.  We recommend jpg format because this will save space on your hard drive,  especially if you are using a large number of player pictures.

 

 

Bigger Than Life

 

Thanks for providing this forum.  It is interesting to read about the experiences of other Strat players across the county, as well as your insight on these subjects.

 

I’d like to discuss two Strat baseball subjects.  The first one is high-end hitting extremes in Strat.  I have not done any in-depth statistical analysis on this, but I have been playing Strat since 1970 and it seems to me that Strat baseball has an issue with being too much of a hitters’ game.  In practically every season I re-played (using “As Played” version), there is typically at least a couple of players who wildly exceed their stats and have a season that would go down in the annuals of real life baseball as one of the best on record.  The total hitting stats appear to skew towards hitting as well.  Exceeding the actual hitting stats appears to be the norm, rather than the exception.  One example is Morgan Ensberg in the 2005 replay I am currently in.  I am at the All-Star break.  Below is a comparison of Ensberg's SOM stats vs. his real-life stats.

 

                                 AB       BA       HR     RBI      Slg Pct      AB/HR

SOM at Break            298      .342      32      70        .738           9.3

Real Life at Break      297      .290      24      65        .596          12.4

Real Life Season End 526      .283       36     101       .557          14.6    

 

I could provide a couple other examples of this from the same season replay.  I’d like to see it be more difficult for players to have such an exceptional Hall of Fame worthy season, rather than a common occurrence.  Do you and other Strat players have the same issue?

 

The second subject I’d like to put out for discussion involves linking the “default” Computer Manager to the As Played version of the game.  There is more and more data available today regarding how players are used in baseball.  For example, Baseball-reference.com shows the situations in which pitchers were actually used.  It would be great if Strat would pre-load the Computer Manager to change based on actual occurrences.  For example, let’s say Strat has a relief pitcher as the Closer in Computer Manager, but in real-life he did not begin to close until the 2nd half of the season.  Strat could program the Computer Manager to use him as he actually was in the first half (perhaps he was the set-up man for example), and then as the schedule turns to a certain date his Computer Manager role changes to coincide with his real life role. This would save a lot of time for the gamer who wants to simulate the As Played schedule and lineups as realistically as possible. Is this a modification that Strat could pursue?

 

Doug Ward, Olathe, KS

 

 

            Some of your hitters SHOULD over-achieve mightily. Some should over-achieve slightly. Some should under-achieve. And some should be very, very close to actual. Same for individual pitchers. That’s just what we call statistical standard deviation. In order to achieve true randomness, we’d need a sample of 10,000 AB or more. The lower the number below that, the likelier that the results will deviate from actual and the likelier that the deviation will be wider.

 

            It’s normal for a simulation to be accurate to within one or two standard deviations. That’s for every statistic. For instance, a standard deviation for a hitter with 15 homeruns in 500 AB might be four homers. According to statistical standard deviation, 68 percent of the time you will be within one standard deviation (in this case four homers).  So if you ran many replays for this player, 68 percent of the time he should have between 11 and 19 homeruns.  Also, statistical standard deviation tell us that  95 percent of the time his  total should be between 7 to 23 in the replay. The other 5 percent of the time his replay total will deviate more than that.

 

            The typical experience in representative Strat-O-Matic replays does not skew towards hitting over-achievement. Typically, league-wide batting averages (which can involve 80,000 AB) are within 1 or 2 points of actual. “Typically” comes from many thousands of auto-plays in testing and the vast majority of replays I have seen in online forums, submitted to STRAT FAN in the days when I published that magazine. My own  replays bear this out. Other batting statistics are remarkably close to actual, too.

 

            Yes, if SOM was inclined to provide a separate computer manager for the as-played seasons, I think it could program the changes you desire. That’s a Wish List item for the game company to consider along with other requests.