THE TALK SHOW

Host: Glenn Guzzo

 

You can submit your question or insight on any Strat-O-Matic game to SOMTalkShow@aol.com. When you do, kindly include your name and town. Other gamers like to see that. And the display format below works better that way.

 

 

Reminder: Send us your “Great Moments in Strat” – your playing experiences that you just have to share.

 

 

 

 

A suggestion for the Strat-O-Matic computer version:

 

How about a timer mechanism on the prompter for decisions made while a ball is in play? Nothing worse – or less realistic – than a Strat player who ponders 10 minutes when deciding whether to send a runner home from first on a double, throw home on a fielder’s choice, or other such decisions that must be made instantly in a real game. A toggle switch could allow players who don’t like the timer to simply turn it off, and those who want the timer could adjust the number of seconds to make these decisions. If the Strat player doesn’t click something within X number of seconds, Super Hal intelligence takes over and the decision is made for him. Just as a baserunner rounding third makes his own decision if the 3rd base coach is indecisive, a timer would unquestionably enhance realism.

 

Chase Goodbread, Jacksonville, FL

 

            I like this! Not only does it solve a problem, it adds excitement and a dynamic new feature. While some gamers play too fast (I’ve been accused of that), slow play is the more common complaint. I’m sure that the day will arrive when, at the tender moment of decision, my daughter will ask for help with her homework while the timer is ticking. But otherwise, this could end frustration and hard feelings for some gamers.  

 

Board gamers who like to do math in the middle of innings need a timer (the default would be no advance unless the decision is made on time) even more than computer gamers. Nothing worse than the gamer who decides to calculate the chances of three pinch-hitters getting an RBI-hit before deciding to send the runner around third. 

 

Remembering Super-Fanatical Footall

 

I always enjoyed the super-fanatical version of Strat football.  I know it isn't sold anymore, but were there ever any fan innovations that made it better or easier to play?

Bob in Ohio

 

            In the 1990s, STRAT FAN published a few gamer suggestions, mostly ways to organize the play-calling sequences and to recognize the ratings adjustments that certain formations and play calls dictated. Initially, Strat-O-Matic was excited about the visual appeal the super-fanatical format offered, but it added so many decisions on each play that it destroyed the football game’s play value, adding an hour or more to most gamers’ experience. 

 

 

Scoring Issues in Sabres Replay

 

I have been playing SOM board games for years including the hockey game.  This year, scoring was way down, whether I played the advanced hockey game or the basic game.  I even tweaked the rules a little bit to increase the number of power plays. 

 

I replayed the Buffalo Sabres entire season and the goals against averages for the Buffalo goalies were both more than a goal a game lower than the actuals (1.58 for Biron, 1.70 for Miller).  They recorded 16 shutouts compared to 2 in real life. The offensive numbers were way down as well.  A good deal of this can be attributed to the lower number of power plays, but not completely.  Some examples:

 

Thomas Vanek 13 goals, 2 pp vs 25-11 actual

Taylor Pyatt 2 goals vs 6 actual

Derek Roy 8 goals, 1 pp vs 18-5 actual

Jason Pominville, 7 goals, 2 pp vs 18-10 actual

JP Dumont, 11 goals, 4 pp vs 20-9 actual

Chris Drury 20 goals, 11 pp vs 30-16 actual

 

Does anyone else see the same type of results?  I recently played half a season of the 1974-75 Sabres and had much more realistic results.  Comparing the skaters’ cards from that set to similar players in 05-06, the 1974-75 players had more scoring chances.  The goalies were not much different in both sets.

 

In one of your columns, I read about someone referring to a 35-card action deck.  I e-mailed SOM asking about this and they said the action deck is still 30 cards.  Was this a computer game modification?  I seem to see posts referring to this in some SOM forums.

 

Jerry Magoffin, Amherst, NY

 (home of Scotty Bowman, Harry Neale, Darryl Sittler, Marcel Dionne

and countless number of retired NHL players and coaches)

 

           

Foremost, a single replay doesn’t tell us enough about accuracy. There are too many variables – player usage, coaching decisions and the biggest one of all, random variation. The smaller the sample, the greater the variation. We need many more rolls than a single team generates to even out the dice probabilities. League-wide stats would be the best indicator and individual stats the least reliable. For instance, the Sabre forwards named above averaged 11 to 18 minutes per game each. Pyatt played only 41 games; Dumont and Pominville fewer than 60. Most of the target numbers (goals) you cite are 6-20. Fluctations for such players can be very high.

 

The board hockey game is more vulnerable to fluctuation (and lower specialty-team scoring) than the computer game. The 35-card deck is a computer feature. It creates a more realistic number of power plays and short-handed scoring opportunities. But those five extra cards are not actual cards from the printed deck, so board gamers cannot simply duplicate a few of their Action Deck cards and get the same results.

 

Complicating matters more, new NHL rules for the 2005-06 season created more power plays. Power play goals and shorthanded goals were up significantly. When the computer game is tested each year, many, many full-season replays are conducted to check whether the stats are in line, but the computer Action Deck means those tests don’t translate precisely to the board game.

 

 

SOM (not us) Should Do the Printing

 

     It’s too bad Strat-O-Matic doesn’t print complete card sets from past seasons. Rather than having to buy card stock and ink for the printer (sometimes two or three times to do a set), this gamer would rather pay more and get a complete card set (all teams and top 3 or 4 extras). Paying $40 to get a complete 1969-70 NHL set, or 1967 NFL season, for example, should be an option. Allow us a month to get our orders in, then at the end of 30 days, if Strat-O-Matic gets 100 orders for 1967 NFL, then print 100 sets of cards. After 30 days, gamers could purchase the top six teams for a reduced price if that’s what they wish to do. I’m not a business man, but unless the printing costs would be too high, I think Strat-O-Matic should do it. The Strat-O-Matic cards are a lot nicer than our “home-made” printouts.

 

Dave K, Blairstown, NJ

 

            If a business can charge whatever it needs to recover costs, theoretically it can profit from any print order. Realistically, a company wants to print as many as it can sell, because it’s much less costly to print the full volume once than to print a little bit at a time. If “as many as it can sell” is a small number, costs are high, the price goes higher and the sales go lower yet. Your generous spirit (in effect, you would underwrite the costs for future customers) is a bit like the “early adopter” customers in the electronics world. Those who have to have it first pay much more. Later, as a mass market is established, the price comes down. But unlike electronics technology, printing costs do not come down as years go by. And the market for a single past season of Strat-O-Matic cards is nothing like the size of, say, for a new digital camera with unique bells and whistles.

 

 

We (not Strat) Could Do the Printing

 

Since the most common Talk Show discussion is on past season reprints – here’s one more suggestion.  Since we live in a digital age that brings down the cost of distributing information, including printing:

n      Offer a special card printing program ($20)

n      Sell blank, perforated card stock ($??)

n      Each time a customer buys a past season on disk, it comes with one authorization number for use with the card printing program, to allow printing one set of the cards (preventing the customer from printing multiple copies to sell/give away).

n      Customer buys a color laser printer ($200)

n      Customer prints the card set years they want.

 

Then, SOM doesn't need to worry about the “too expensive, we’ll lose money” argument.

 

Matt Norris, Overland Park, KS

 

            You have an entrepreneurial mind, Matt. This fascinating idea offers new revenue for SOM and solutions for gamers. We are definitely talking about small sales per season (fringe-demand seasons, extra costs for card stock and ink). But to some extent all the forthcoming past seasons will be fringe-demand seasons – for no other reason that the highest-demand seasons have already been re-created.

 

 

Wishing for More of the All-Time Greats

 

I’d like to see Strat fill in some of the gaps that currently exist between re-created seasons so that we'll have the chance to play with players who are either not available in any card set or who are under-represented.  Two of the largest such gaps are 1912-19 and 1921-26.  Players such as Cobb, Hornsby, Wagner, and Walter Johnson had a lot of great seasons that are not available in card sets.  Hornsby led the National League in slugging 9 times from 1917 to 1929 but only one of those seasons has been recreated by Strat.  Cobb led the AL in batting 12 times from 1907 to 1919, but only one of those seasons have been recreated.  Likewise, only 1 of Walter Johnson’s 12 seasons in which he led the AL in K’s has been recreated, and none of Grover Alexander’s 3 consecutive 30 win seasons has been released.  

 

Of course, in addition to great individual seasons, it's good to have competitive pennant races too, since they are more fun to replay than seasons dominated by one team.  So the seasons I'd like to see Strat consider are 1916 (Boston, led by Ruth's pitching, narrowly beat out Chicago and Detroit, while Brooklyn faced strong competition from the Phillies, Braves, and Giants) and 1924 (Washington narrowly beats out the Yankees and Tigers, while the Giants were pursued to the wire by the Dodgers and Pirates).  

 

Bill Bell, North Bend, OR

 

            I think SOM has chosen well with 1920 and 1911 to get most of these great players in their primes, but another few seasons would offer a more vivid picture of this era. When SOM first announced its “Chevy” disks for the computer, 1916 was one of the first releases, for the reasons you state. Many of us would love to have a Ruth pitching card. The 1924 season is historic: The Senators’ only World Series victory and Hornsby’s record .424. The 1908 season, with two great pennant races, is a perennial favorite of Dead Ball-era fans, too.

 

Venturing Into the Computer Realm

 

I have played the baseball board game (Super Advanced rules) for several years and am interested in getting into the computer game. I am interested in creating a big tournament between teams from various eras and want to play it in Super Advanced format and be able to see all the cards as I play. Here are a few questions in relation to the computer game.

1) For the computer game baseball seasons, it seems like there are three general categories of years. a) Computer generated seasons without the full Strat research (e.g., 1897, 1908, 1914, 1935);  b) Seasons where the card version have never been done in Super Advanced (e.g., 1930, 1961, 1973, 1984);  c) Seasons where the card version has been done in Super Advanced, including recent re-created seasons (e.g., 1911,
1948, 1957, 1985-present). Is this a generally correct summary?

Are all these seasons in Super Advanced format for the computer? That is, if I purchase 1908, 1973, and 2003 and play teams from these years against each other, will it all be in full Super Advanced format? Is 1973 updated into Super Advanced format for the computer, even though it was never in Super Advanced for the cards?


2) As I understand it, the Card-Image Option lets you see the complete actual card that you would normally see if you had it in hand. Lefty-righty splits, hit and run, ballpark effects, clutch hitting symbols, etc. would all be visible. Is this true?

Also, does the Card-Image work with all seasons? For example, if I purchase the computer game with the card image option and the 1908, 1973, and 2003 seasons, will I be able to view all of the individual cards from all of these years in Super Advanced format?


3) Is there a way to create a card in the computer game and then be able to play with it? For example, could I enter in all the information from a personalized card I have (including all Super Advanced info) and then put myself on a team?


4) Can you create teams with various players provided you have purchased all of the seasons? For example, could I create a team with the best Tigers from the ‘80s (pulling cards from different years), provided that I had all of those seasons?


5) What is the Play by Play Disk offered for each season? What does it allow you to do?

Thanks for leading this forum. Strat-O-Matic has provided many hours of great fun. My wife also recently gave your book to me for my birthday and I truly enjoyed it. Thanks!


Dan Simpson,
Grand Rapids, MI

 

            Welcome to the computer game, Dan. Good news – you can use the computer game to fulfill your dream tournament. Specific answers:

 

1.      Yes, your general summary is correct. Yes, the computer game updates all seasons into Super Advanced format and presents them that way. However, for seasons where SOM has not done this for the card sets, there are some generic ratings – all pitchers have the same wild pitch and balk ratings, for instance. Advanced format-only players like 1961 have no ballpark effects, but their cards play fine with and against players from other seasons with ballpark symbols.

2.      Yes, the Card Image option works with all seasons – even the ones where there were no printed cards. And yes, it displays all the card readings you mention. Note that some of the symbols are different on the computer screen than on the cards, but it’s a simple adjustment to get used to.

3.      Yes, you can create players in the computer game.

4.      Yes, it’s a simple matter to create a new league with the teams you want and to draft players from existing seasons onto your new teams.

5.      The add-on Play-by-Play disks have team-specific and season-specific play-by-plays, enriching that experience significantly. The play-by-play files on these disks, and the ones that come with the computer game may be edited by you, as well.

 

P.S. Glad you liked the Strat-O-Matic Fanatics book. If it was a good gift, maybe you can think of someone else who would enjoy it!