THE TALK SHOW

 

Host: Glenn Guzzo

 

You can submit your question or insight on any Strat-O-Matic game to SOMTalkShow@aol.com. When you do, kindly include your name and town. Other gamers like to see that. And the display format below works better that way.

 

CHRISTMAS SHOPPING

I saw in the November Talk Show you mentioned a Strat History book in the making.  Do you know when it will be ready?  And how can I order the book.  I am really looking forward to it.

Matt Poulter East Windsor NJ

Many years ago I purchased replay guides for Strat Baseball from you and STRAT FAN.  I would like to get some more years.  Do you still make them, I hope?  Please send me some information about purchasing these replay guides.

Gary Powell

 

 

            Thanks for asking, guys. My one-sentence “shameless plug” in last month’s Talk Show attracted a flurry of interest that Matt’s question represents. My book, Strat-O-Matic Fanatics: The Unlikely Success Story of a Game that Became an American Passion is published by ACTA Sports in Chicago. Strat-O-Matic will be selling the earliest copies, beginning Dec. 20, with delivery beginning at the time the new baseball cards/disks are shipped (usually late January). There will be a more detailed description of the book on this website, in the next Strat-O-Matic News newsletter (that goes out with the pre-season offer) and in the “red flyer” included in SOM mailings.

 

            Strat-O-Matic Fanatics is more than 300 pages and costs $14.95. While devoted long-time fans of the hobby will recognize some of the subject matter, the vast majority of it is previously untold stories, including those that describe Hal Richman’s difficult childhood that led him to create his own world of games, the difficulty he had finding anyone who would share his dream and the ways Strat-O-Matic often had to overcome steep odds to survive. The book describes the many ways – some heart-warming, some heart-wrenching, some hilarious – this hobby has touched so many of us. The stories of the fanatics include interviews with the famous (Spike Lee, Jon Miller, Ken Singleton, Andy MacPhail, Electronic Arts founder Tripp Hawkins and more) and the not-so-famous. The book will give you a glimpse at Hal Richman’s early, pre-Strat-O-Matic cards and take you, for the first time, into the company’s annual private meeting where fielding ratings are decided. As you can tell by now, I had a ball reporting this book. And the journalist in me is excited about being able to share what I learned with you.

            My Baseball Replay Guides once were sold through STRAT FAN, then the game company. But now they are purchased directly through me. New this year are guides for 2004, 1984 and 1948. Here’s the whole lineup: 1911, 1920, 1927, 1930, 1934, 1941, 1948, 1950, 1953-56, 1959-70, 1978, 1984-99, 2002-04.

 

            Seasons are $15 each, two for $28, three for $39. Please send check or money order (U.S. funds only) to: Glenn Guzzo, 1608 Inkberry Lane, Jacksonville, FL 32259.

 

            Baseball Replay Guides have the exact as-played schedule with actual starting pitchers for each game. They have comprehensive in-season roster moves (seasons 1948-2004 have opening-day rosters, too). And a unique lineup guide to distribute at-bats realistically. In a phrase, they offer more accurate, “guilt-free” replays (the guides tell you when the star players must sit and the bums must play).

 

 

STRAT VAN WINKLE

 

I last played Strat baseball (computer version) in 1994, but am planning to play the 2004 season this year.  I'm wondering what innovations there have been in those 10 years I've been out of it.  I know about pitch counts, but has there been anything else?

Bruce Wilmot, Alexandria, VA

 

            Welcome back, Bruce! Alas, if I were to look up and write about the more than 100 improvements to the computer game since you fell asleep, my beard would be as long as yours by the time I finished. Suffice to say, you won’t be disappointed. The game is better in every way – graphics, ease of use, functionality, stat packages and with many new options whether you play solo, in leagues or head-to-head over the Internet. No other games on the market make so many improvements so often. Beard or not, you’ll feel like a kid in a candy store just exploring all the new ways to enjoy the game. Oh, and since you’ve just awoken, 10 years might not seem like such a long time – yet. But get this: The Boston Red Sox won a World Series. Perhaps the earth shaking is what disturbed your slumber.

 

 

FOUL PLAY IN THE ABA

 

I played my first ABA 1972/73 game between the Indiana Pacers and Memphis
Tams and noticed an awful amount of fouls. Mel Daniels fouled out quickly. Checking my Basketball Encyclopedia I saw there were no records for games fouled out for the 72/73 season. I seem to remember that at one point the
ABA experimented with eliminating players fouling out of games. Was this rule in effect during 1972/73? Did Strat err?

Rod Jerred, Stoney Creek, ONT

 

No. From www.remembertheaba.com: “In the ABA's last season … the ABA had a no foul-out rule. When a player committed his sixth personal foul, he could stay in the game. However, subsequent fouls by that particular player resulted in two free throws plus possession of the ball for the opposing team.” That would have been the 1975-76 season. Total Basketball shows that Daniels fouled out eight times in 1972-73.

           

However, Daniels averaged just 3.9 fouls per game while averaging 38 minutes per game. While your one example does not a trend make, gamers often need to take precaution with their big men. Gamers tend to elect their star centers for shots as often as possible – and all those Inside shots come with the significant risk of an offensive foul (results 9 and 11 on the Team Defense card – a 5.5 percent chance, or one offensive foul for about every 18 “touches”). Computer gamers need to be extra careful about electing the Power Move (which has a higher scoring percentage, but a higher risk of an offensive foul) too frequently. Backup centers tend to be foul prone to begin with. If your center is guarding a high-foul-drawing opponent (Shaquille O’Neal, Moses Malone, etc.), you have double trouble. If your center is a weak defensive rebounder and will be fouling more often while defending the shots after offensive rebounds, that’s a triple threat. In contrast, star guards and small forwards are often shooting outside, with no risk of an offensive foul.

 

 

WHEN THE SAINTS WENT MARCHING OUT

 

I was excited to hear sometime ago that Strat was going to produce a WHA season disk.  I was disappointed when I found out the 1975-76 season was the choice.  I will admit I was a Minnesota Fighting Saints fan.  (I need to mention I made it to all the home games, regular and playoffs for the Saints in ‘74-75.)  The Saints folded after 59 games in ’75-76 along with the Denver team.  The better choice would have been the 74-75 season, when all the teams completed a full season.  So my question is to you foresee additional disks for the WHA? 

Joe

 

            Those Saints had a nice corps of forwards in ’74-75, with Mike Walton, Wayne Connelly, Ted Hampson and Gerard Gallant, among others. I think the key here is in Strat-O-Matic’s carded set, which is limited to six teams (the rest can be printed out from a computer disk and all the teams are in the computer game). In ’74-75 there was one dominant team – Houston had 106 points and no other team had more than 92. In ’75-76, Houston and Winnipeg had 106 points each and the high-flying scorers on Quebec (Marc Tardif had 71 goals, Real Cloutier 60 and Rejean Houle 54) earned the Nordiques 104. That makes for a much more attractive six-team package.

           

Like everything else, future offerings at SOM depend on the sales success of earlier offerings. The absence of an NHL season thus far suggests there will be much lower demand for hockey products. The game company has not yet decided what it might offer in place of an NHL season, if it comes to that. But it’s a sure thing that if there is no NHL season to reproduce, then if Strat-O-Matic does any hockey at all next summer, it will be hockey from the past. 

 

 

COLLEGE SPORTS AND SOM

 

While searching the Internet for college computer basketball games, I came across an article written about SOM college teams for the computer only.  Did SOM ever make any college basketball teams?  I don't see them on the product pages.  I for one would buy SOM college football or college basketball disks, even if they were only "computer generated" and were for the computer game only (no cards).  Any chance of this?

Matt Norris, Overland Park, KS

 

About ten or eleven months ago, I wrote you about the possibility of SOM doing a College Football game just for the computer.  After reading about your undertaking in the "For the Memories" series, my interest for a computer game was sparked again.  I would love it if SOM could do, at the very least, the ‘86-88 seasons on disk.  I think gamers could get by doing the type of format you used, or making one up on their own.  They could also use all three seasons to make up a rough league of their own.  Anyway, I would definitely purchase any and all computer College Football games they produce.  And for the record, the Golden Domers would have beaten Miami at a neutral site if given the chance to play again that year.

Henry Roman, New Jersey

 

 

            Strat-O-Matic’s inability to make a go of college football and basketball rank high on the game company’s list of frustrations. If SOM can find another way to make it work – a computer-only game is almost certainly the only viable solution – I believe it would do so.

 

Computer college basketball (1994-95 season) lasted just one year. It had only the 64 NCAA tournament teams, but the main reason for its failure was the absence of player names. “At the last minute,” Hal Richman says, the NCAA withheld permission for Strat-O-Matic to use them. STRAT FAN published a utility that permitted easy insertion of the names, but not everyone knew about that and the combination didn’t translate into sufficient sales for SOM. Too bad, because the college game had all the thrills of SOM’s pro basketball computer game.

 

Strat-O-Matic’s history shows that when it introduces a new computer game, it likes to offer multiple seasons. While the ’86-88 NCAA seasons SOM produced on cards seems like a good place to begin building an inventory, that was, unfortunately, 15 years ago. It’s very unlikely that a new game, built for the computer, would follow that model. Let’s say, for instance, that a new computer college football game worked like the current pro computer game. Much of what is in the old board college game would no longer apply (the passing cards, the punting system and more). Instead of a simple process to adopt the ’86-88 seasons, SOM would have the much more demanding task of re-engineering them. I am among those who would dearly love to see the great teams of college football history in Strat form, but at this stage, anywhere SOM could revive college football would be a good place to start.

 

In my ’88 tournament, Miami simply matched up well with Notre Dame. The Hurricanes had more offensive options (Notre Dame didn’t pass well that year), and their strong passing attack gave it more quick-strike ability than Notre Dame had against a Miami defense that was good enough to slow down the Irish’s powerful running game.

 

 

PASSING TRENDS

 

I seem to remember reading “somewhere” that Strat designed the football
cards with the intention of a 60/30/10 flat/short/long pass ratio being called. Does the game company still use this ratio (if, in fact, I remembered it correctly), or does it change along with the changing game in the NFL?  Maybe a 40/40/20 ratio was used in the late 60s?

Kurt Conlan, Laguna Beach, CA

 

            Both the cards and the sophisticated computer coaches in Version 4 of the computer football game reflect the passing styles of the eras. Strat-O-Matic’s ratings encourage gamers to throw Flat Pass much more often, and Long Pass much less often with 21st-Century NFL teams than with the bombardier-style passers of the 1960s (Unitas, Namath, Lamonica et al).

 

 

E-6, AGAIN

Three of us play a full season of Strat-O-Matic with cards and dice with the basic game.  Out of this experience I share a concern and make a suggestion. The last two years, 02, 03, our shortstops cards, all rated a level 2 for fielding. Actual MLB season error totals for these shortstops are as follows compared to our Strat-O-Matic league.

 

                                    MLB                                                    Strat-O-Matic

                                     2002               2003                            2002           2003

 

Renteria                        16                    19                                38                    26

Hernandez (PGH)         19                                                        32

Cabrera                                                18                                                        35

Rollins                          14                                                        30

Gonzalez (Fla)                                      16                                                        26

 

 

The totals are significantly different.  Frustratingly different. My suggestion: Reduce the number of error possiblilities on the basic fielding chart for 2-rated shortstops from 3 to 2.  Perhaps take away the 9-2 or 10-2 error possibility. I believe doing so would result in more realistic error totals.  Realism is the mantra of strat-o-matic.  Please restore some realism in this area.   

Don Sharp

 

            Strat-O-Matic will be interested in your statistics. Do keep in mind that the Advanced and Super-Advanced games offer more precision for errors and many other stats. The single Basic fielding rating has double duty – range and errors, and the range part is the first consideration. Zero errors won’t assure a player of a 1 (or even a 2) in Basic and 40 errors at shortstop won’t assure you of a 4. But high errors can rob a player of the 1 he earned for the Advanced game. The split, more precise range/error system in the Advanced game leads more than a few Basic gamers to play “Modified Basic” – they like the single-sided batting card, but use the Advanced or Super Advanced fielding system, steal system, N/W power and/or individual bunt and hit-and-run ratings.

 

 

OLDIES AND GOODIES

 

As a Strat-O-Matic baseball fan since 1982 (thanks, Brewers) the Hall Of Fame card set is the most spectacular set I've ever used.  In terms of the high quality cards and the enjoyableness of using all of those great players in a league, it can't be beat. I've been involved in two leagues with them and have had a ball. I was wondering if there is any timetable for possibly adding new Hall Of Fame cards with the new additions and sure to be future editions of the Hall?

Bob Fuerst, Menomonee Falls, WI

 

            No timetable. I have reported before that Hal Richman would like to have a sufficient number of players to add – at least 16, maybe more – to have a product to offer. Since the Hall of Fame set came out, we have eight additions to the Hall – Kirby Puckett, Bill Mazeroski, Dave Winfield, Ozzie Smith, Gary Carter, Eddie Murray, Paul Molitor and Dennis Eckersley. Perhaps another player or two will be elected in 2005. Retired players Cal Ripken, Tony Gwynn, Mark McGwire and Wade Boggs are locks when they are eligible. That could get us to 16, but only after a few more years.

 

            Another possibility, I’ve speculated, is that fewer than 16 of these players could be added to a Negro Leagues set that would include many Hall of Famers. But there’s no timetable for the Negro Leagues set, either, while SOM awaits ongoing research that would greatly improve our knowledge of Negro League statistics.

 

 

BUNTING FOR HITS

 

Why is it that we are not given the option to bunt for a base hit with men on base? Being a Dodger fan and watching "small ball" for as long as I can remember, I know that players do not only bunt for a hit when the bases are empty. Having watched players like Brett Butler and Dave Roberts, I know that they on many occasions attempted bunts to try and reach base with runners on. Now I know that in their minds as players they are thinking that should their attempt to reach base via the bunt fail, as long as the bunt is put into play, the runner on base will most likely advance. But I still see a difference.

 

Not only is it the slap hitting speedsters that do this, but I can vaguely remember a Paul LoDuca bunt attempt with a runner on 1st. The 3rd baseman was playing deep looking for the double play and LoDuca surprised everyone by laying a bunt down the 3rd baseline. I do not recall if he was safe or not but do remember immediately thinking about Strat and how we are not able to do that. What is the reasoning behind not allowing this?

Matteo, CA

 

            Since a hit is possible on sacrifice attempts – the better the bunter and the faster the bunter, the greater chance of a hit – you can bunt with the hopes of a hit. And your bunter is better if the rare-play LoDuca situation you describe above, because the infield is back. In Strat, like real baseball, hits are harder to come by on bunts with men aboard. The infield is more likely to be playing in and the defense has more options to get an out. Many of the real-life bunts you describe are done by players who are confident that the least they can accomplish is a sacrifice. If they can manage a hit, that much better.

 

 

 

BASEBALL: RULES AND RATINGS

 

I play in a 10-man SOM face-to-face baseball league that has been in operation since 1981.  In all these years, we have not been able to interpret the rule in situations involving a runner at first base who attempts to advance to third on a single.  According to Rule 13.5 (on page 5 of the SOM rules), "if the defensive manager tries to throw out the runner at third base, the batter always takes second on the throw."  However, according to the chart of Super Advanced cut-off rule computations (on page 15), the trail runner in these situations (i.e. the batter who hit the single) does NOT automatically take second. Instead, his safe chances are to be computed as "running speed plus outfielder's arm, minus 5."  Can you resolve this apparent contradiction in the rules?  In the past few years, we have decided to follow the computation chart on page 15 rather than allow the batter to automatically take second, but without the minus 5, as a compromise, since it doesn't seem realistic to allow the batter to automatically take second in these situations.  What's your opinion?

Bruce Young, Forest Hills, NY

 

            The man always takes second. Because he does, there is no cutoff rule to apply. In addition to Rule 13.5, the computer game always handles it this way, too. I understand how the chart on page 15 can confuse the issue on the trail runner. It should say that the trail runner’s advance is automatic.

 

 

How about an outfielder throwing arm e rating? As the game is played now almost all errors lead to a player reaching base. Players like Vlad Guerrero tend to make more errors throwing than catching, advancing a runner not letting him OB. This leads to pulling him for defense in the late innings, and that's not right.

Jim Guracech, St. Clair, MI

 

            The Super Advanced Fielding Chart was developed in significant part to allow for one-base errors by outfielders on throws and muffed hits. And in the computer game, there is the further refinement in the Super Advanced Max rules: “Realistic Throwing Errors.” True, outfielders’ throwing errors do not get their separate rating (as catchers have), but in my replays, my high-error outfielders often show off their great arms – their throws hit the backstop or the seats on the fly easily and often.

 

 

I have been playing Strat-O-Matic baseball for over 15 years.  The league I play in uses the Advanced Steal System instead of the Super Advanced Steal System.  We like the simplicity of it.  However, we wish that the pitchers hold would be equated into the percentages.  It relies entirely on the catcher's arm and base runner's stealing, were missing the third part of the equation.  The members of my league like the Advanced Steal System better but wish Strat-O-Matic could fine tune it to add the pitcher's hold.

Matt Phelan, Lansing, MI

 

            The higher the complexity of a rule or system in Strat-O-Matic, the more likely it is to be in the optional, Super Advanced features. If your league members are agreed, there’s nothing to stop you from using some or all of the Super Advanced features while otherwise playing Advanced. That’s the norm. Some leagues use ballpark effects, but not weather effects. Some use closer rules, but not Super Advanced pitcher fatigue. And on and on.  Super Advanced rules are all optional. We do not have to adopt them all to use others.

 

            Now, then, if you are playing the board game, Bob Winberry suggests that you could adjust the steal-success chance according to the pitcher’s hold rating. Here’s an approach that is similar to the way catchers affect base stealers in Advanced play:

 

Pitchers hold                 Adjustment
------------------         ---------------
-
5 to -9                        -2
-
2 to -4                       -1
-1 to +1                       0
+2 to +4                       +1
+5 to +9                       +2

 

 

LOOKING AT IT ANOTHER WAY

 

Here's a small suggestion for improving the look of the baseball cards ... for fielders, all of the components for their fielding is included together, e.g., "2b-2e23".  But on the pitcher's card, the range rating is in one place and the e-rating is in another.  Why not show the pitcher's fielding as something like "p-2e30"?

P. Sean Bramble, Fukuoka, Japan

 

            That makes plenty of sense, though I doubt SOM would reformat its card-printing program just for this. The game company will note your suggestion for future reference, however.     

 

 

WHERE TO GO FOR HELP

 

In my experience as a computer league commissioner, most technical issues involve Key Disk problems after a computer crash. 

 

Charging for support only works if there is value addition. If a customer calls for help to use a function that is adequately explained in the help files, charge them.  If a customer calls for help because the product fails to function, it seems like a product warranty or quality issue which is covered by the initial purchase price.

 

I personally find that the Tech Support staff has been very helpful to emailed questions.  However, if a user has a problem like inability to host games due to his use of a router, I have found that the Internet Strat community has been most helpful.  My suggestion would be for Strat to post the websites of the helpful groups such as the stratfanforum and strat-o-sphere.net.

Jim Williams, El Dorado AR

 

            When Strat-O-Matic is able to confirm the original purchase, it is ready to help gamers get back up and running after a crash. In today’s computer world, the variety and mix of operating systems, firewalls, networks, stealth viruses, software that reconfigures setups and more, each of us has a nearly unique computer. So it stands to reason that posting the problem and the specifics to an Internet board with thousands of Strat fans could bring a faster solution than hoping the tech staff at Strat-O-Matic can duplicate an individual’s problem in order to solve it.