More Realism, More Fun in
Computer Football Upgrade
By Glenn Guzzo
More than a dozen improvements have been planned this summer for when Version 10 of Computer Pro Football and Version 6 of Computer College Football are released.
Among the upgrades:
-Interception returns individualized for each pro team. This is an optional rule. Now experience what made New Orleans’ defense better than its yardage stats: An NFL-best 25.3-yard return average (for a league-leading 5 TDs) on 26 picks (second best).
-A “So Far Today” feature that provides a statistical update on the primary player from the previous play. Now you’ll know when a runner is approaching 100 yards or a receiver has achieved a record day.
-A new timeout strategy that lets you wind down the clock to leave just enough time at the end of a half for one or two more plays. Now you can manage the clock just like the pro coaches.
-A rule change that permits outside linebackers to double-team the third and fourth wide receivers on their side of the field. Now you can use the NFL’s more complex coverage schemes to disguise your defenses.
-Another rule change for those using the Draft League Defensive Cards: If a pass completion to a double-teamed receiver goes for negative yardage, don’t let the double-team override the result. Keep the negative yardage, as that is the worst result.
-A rule option that bans running backs from extreme over-use: An “exhausted” running back will be injured for the remainder of the game.
-For both the pro and college games, there will be other improvements to the Game Lobby and for commissioners compiling league reports.
For more details, visit www.strat-o-matic.com.