Is there any way scores could come 3 times a day? One AM, one game lunch time and one game in the evening. You want to get more traffic on your site this would do it. This gives teams a chance to make adjustments for injuries. Another thing we need MORE players. Maybe for every person you recruit you get a free team.
Keeper league support would be interesting, and would like some input into that if that comes as an option. I run leagues now and have learned from others what works, what doesn’t work and have implemented those into my leagues. Also, if limiting super-relievers should also limit SPs and hitters as well, SPs with 40-41 starts and nearly 300 innings is not realistic, perhaps options when setting up leagues?
Try and check on questions that are asked of you in a timely manner… quick responses are important…
The ability to have 12-16 team leagues with wildcard playoffs aligned to the current playoff system– AL or NL exclusively.
Keeper League support options!
Revise the 70’s Game–based on player feedback and add a 70’s unleashed
PLEASE– Roll out the new year cards earlier
I play the Mystery sets & would love to see a new set. Either 2000-2010 or post war to 1960 would interest me.
add the new player cards that we vote on quickly
Unique backgrounds for your team page that you can customize.
Improved game graphics
Thanks for asking.
in game live play and making managerial changes live. Set times to play every night.
When it was available I was a Fanta-Sim player. One of the great features of FS was that a trade would change the year on the card. This would be a great feature in the mystery card sets… at present trading is rare, but would surly explode if the cards could be changed through trades…Henry
HAL: Needs to follow player pref settings as close as possible.
Enjoy the game.
Thanks for providing it.
Pretty solid game (mystery leagues), guys. Congrats to all who make it possible.
1) Require managers to not drop players until 10 calendar days have passed. A dropped player who has not accumulated meaningful history makes for a less fun challenge for managers wanting to make roster changes.
2) Most of the 90’s players have the same hbp injury result. This makes it impossible to guess which card you have. The other leagues (60’s, 70’s, 80’s) do not seem to have this problem.
This is my 2nd note
Please give us backup picks in each round in the automated draft. Atleast the first 5-10 picks. You want to put in for high priced players but you don’t want to end up with an inferior player.
Please import the 2006 season stats already.
I’m a little worried about the squeaky wheel problem. Alternate lineups? No one cares except the one or two squeaky wheels. Don’t make the game unwieldy by over-customizing it.
Why can’t bullpens function more like real-life staffs. Guys need and get days off. There should be some type of fatigue factor for pitching consecutive days. (Though maybe it could be very minor for pitchers who do it more successfully than others.)
Please prevent base stealers from attempting to steal 3rd base with no outs. Only exception should be if preferences are set for “very aggressive” base stealing. Thank you!
League 440151 has not filled for months. Can you put in some bots please?
In a league now where the best team has used Sutter in 69 of the first 114 games — making him among the league leaders in wins and strikeouts as well as saves.. This is going to eventually cause me to quit playing. I submit (1) Price superrelievers at $12-15 million AND (2) impose fatigue settings as soon as they reach 100 IP … ALSO: (much less important) would like computer to keep BA when RISP… would like to be able to designate players that I do not want removed from the lineup for a pinch-hitter or pinch-runner. … Also would love a wrinkle that would allow me to be aggressive in stealing 2nd base but not aggressive in stealing 3rd or home. … I think HAL attempts far too many thefts of home, and a bit too many thefts of third… thanks, abe hardesty (SOM player since May 1964).
number one issue is re-mixing the mystery league cards. I play these almost exclusively, but it’s getting boring as i know these 100? players I’ll never use.
Number two, I would play ATG leagues but they’re are WAY TOO MANY players to choose from. Just overwhelming.
Want steal ratings aligned with individual seasons for mystery card sets.
Nothing to add.
Love Strat-o, and have for years! And yes, please give rid of the super-relievers; it’s the one blemish on this game. Thanks for the survey.
A breakdown of LOB (left on base) rather than just the team LOB total.
I enjoy the game a great deal. On players which have low particapation levels. I propose a computer game roster. Which excludes players with low innings and at bats.
I’m baffled and frustrated anytime I play in a high-salary ATG8 league for the Barnstormers and such. No matter the ballpark, the highest-salaried, most-dominant pitchers – starters and relievers – get hammered. Bonds still hits 80 home runs, but Greg Maddux has a 6 ERA and walks 113 batters, Mariano has a 6 ERA. I understand rolls on the hitter’s card, but the disparity seems ridiculous and I’m not sure why.
My biggest issue is rolls. I played my first several seasons and never was over 50%…pitching or hitting. The AG8 game is hitter slanted for sure. I would like to see more realistic stats for the pitchers. I’ve not played long but feel it’s all about the money for you guys. Teams win championships that shouldn’t even be in the games. Then again…maybe this game wouldn’t exsist without lesser players winning sometimes. At the end of the day…it’s still the best experience out there!
Thanks for this survey
I like that you are seeking feedback.
Would like even more contact and conversation with the customers
Please bring back the single season online games, from 2001-2006. This was when I started playing Strat-O-Matic online and I really miss these seasons!
I love this game and appreciate your interest in perfecting it.
The ridiculous over use of super relievers has sapped much of the fun of this game. I used to play much more but have so reduced my teams because of this. In HOUSE OF GLANNY league we have rules to reduce the effects of this and it has prompted competition and fun. Anything that can be done to reduce the use of gimmicks to win games would be a positive. Again, I used to play up to 10-12 teams at a time but reduced my teams because of the super relievers. I hope you all will do something to solve this problem. Thank you
Thanks for the opportunity to provide input. I don’t take advantage of and rarely use many of the features of the 365 game
keeperleague support is a must.
Certain players consistently perform well below their actual cards. I am not sure why there isn’t more of a variety.
Keep up the good work
Too many rookie leagues when I look up a league to join
Before a 3 game set,I would like to be able to intentionally walk a “SPECIFIC” batter the opponent has….,such as a heavy impact card ex: (Matt Williams against lefties)…I would like to have my lefty starters be able to intentionally walk just that card when there is a base open…not a generic “intentionally walk batters more”
Great to see this survey
No changes really needed. It is good as it is.
I suggest that a simple and direct way to limit super-relievers would be to cap reliever endurance ratings at R3.
It’s really the R4 and R5 relievers who are causing the problem. Just cap all relievers at R3. And if that change proves insufficient, then cap relievers at R2. Inducing random injuries seems to me to be a much more awkward approach.
Enjoy game just as is. Thanks!
When a player gets dropped with a penalty, I suggest that his price is reduced to reflect the penalty. For example, if a $10.00 player gets dropped with a 10% penalty, the player’s new price is $9.00 for any team that wants to pick him up.
1) When a player gets dropped use an algorithm to reset the mystery year.
90% probability he retains the same year
10% probability he is assigned a different year
2)Do not allow drop of player until 10 days have passed since his acquisition. This allows a greater chance of meaningful history being accumulated for that player.
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